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<article-title>A Computational Characterization of Multiagent Games with Fallacious Rewards</article-title>
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<author><a href="mailto: arielpro@cs.huji.ac.il"><name>Ariel D. Procaccia</name></a></author>
<aff>School of Engineering and Computer Science, The Hebrew University of Jerusalem, Israel</aff>

<author><a href="mailto: jeff@cs.huji.ac.il"><name>Jeffrey S. Rosenschein</name></a></author>
<aff>School of Engineering and Computer Science, The Hebrew University of Jerusalem, Israel</aff>
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<title>ABSTRACT</title>
<p>Agents engaged in noncooperative interaction may seek to
achieve a Nash equilibrium; this requires that agents be
aware of others' rewards. Misinformation about rewards
leads to a gap between the real interaction model&#8211;the <italic>explicit</italic> game&#8211;and the game that the agents perceive&#8211;the
<italic>implicit</italic> game.</p>
<p>If estimation of rewards is based on modeling, agents may
err. We define a <italic>robust equilibrium</italic>, which is impervious to
slight perturbations, and prove that one can be efficiently
pinpointed. We then relax this concept by introducing <italic>persistent equilibrium pairs</italic>&#8211;pairs of equilibria of the explicit
and implicit games with nearly identical rewards&#8211;and resolve associated complexity questions.</p>
<p>Assuming that valuations for different outcomes of the
game are <italic>reported</italic> by agents in advance of play, agents may
choose to report false rewards in order to improve their eventual payoff. We define the Game-Manipulation (GM) decision problem, and fully characterize the complexity of this
problem and some variants.</p>
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