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<article-title>Computing the Banzhaf Power Index in Network Flow Games</article-title>
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<author><a href="mailto:yori@cs.huji.ac.il"><name>Yoram Bachrach</name></a></author>
<aff>School of Engineering and Computer Science <br/>The Hebrew University of Jerusalem, Israel</aff>

<author><a href="mailto:jeff@cs.huji.ac.il"><name>Jeffrey S. Rosenschein</name></a></author>
<aff>School of Engineering and Computer Science <br/>The Hebrew University of Jerusalem, Israel</aff>
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<abstract>
<title>ABSTRACT</title>
<p>Preference aggregation is used in a variety of multiagent applications,
and as a result, voting theory has become an important topic
in multiagent system research. However, power indices (which
reflect how much "real power" a voter has in a weighted voting
system) have received relatively little attention, although they have
long been studied in political science and economics. The Banzhaf
power index is one of the most popular; it is also well-defined for
any simple coalitional game.</p>
<p>In this paper, we examine the computational complexity of calculating
the Banzhaf power index within a particular multiagent domain,
a network flow game. Agents control the edges of a graph; a
coalition wins if it can send a flow of a given size from a source vertex
to a target vertex. The relative power of each edge/agent reflects
its significance in enabling such a flow, and in real-world networks
could be used, for example, to allocate resources for maintaining
parts of the network.</p>
<p>We show that calculating the Banzhaf power index of each agent
in this network flow domain is #P-complete. We also show that
for some restricted network flow domains there exists a polynomial
algorithm to calculate agents' Banzhaf power indices.</p>
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