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<article-title>Children in the Forest: Towards a Canonical Problem of<br/>
Spatio-Temporal Collaboration</article-title>
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<author><a href="mailto:yiluo@mail.ucf.edu"><name>Yi Luo</name></a></author>
<aff>School of Electrical Engineering and Computer Science<br/>
University of Central Florida
Orlando, Florida</aff>

<author><a href="mailto:lboloni@eecs.ucf.edu"><name>Ladislau B&#214;l&#214;ni</name></a></author>
<aff>School of Electrical Engineering and Computer Science<br/>
University of Central Florida
Orlando, Florida</aff>

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<title>ABSTRACT</title>
<p>Canonical problems are simplified representations of a class of real
world problems. They allow researchers to compare algorithms in
a standard setting which captures the most important challenges of
the real world problems being modeled. Such examples are the
block world for planning, two-player games for algorithms which
learn the behavior of the opponent agent, or the "split the pie" game
for a large class of negotiation problems.</p>
<p>In this paper we focus on negotiating collaboration in space and
time, a problem with many important real world applications. Although
technically a multi-issue negotiation, we show that the problem
can not be represented in a satisfactory manner by the split
the pie model. We propose the "children in the rectangular forest"
(CRF) model as a possible canonical problem for negotiating
spatio-temporal collaboration. By exploring a centralized and a
peer-to-peer negotiation based solution, we demonstrate that the
problem captures the main challenges of the real world problems
while allows us to simplify away some of the computationally demanding
but semantically marginal features of real world problems.</p>
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