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<article-title>Constraint Satisfaction Algorithms for Graphical Games</article-title>
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<author><a href="mailto:soniv@umich.edu"><name>Vishal Soni</name></a></author>
<aff>University of Michigan, Computer Science &#38; Engineering<br/> 2260 Hayward St, Ann Arbor, MI 48109-2121, USA</aff>

<author><a href="mailto:baveja@umich.edu"><name>Satinder Singh</name></a></author>
<aff>University of Michigan, Computer Science &#38; Engineering <br/>2260 Hayward St, Ann Arbor, MI 48109-2121, USA</aff>

<author><a href="mailto:wellman@umich.edu"><name>Michael P. Wellman</name></a></author>
<aff>University of Michigan, Computer Science &#38; Engineering <br/>v2260 Hayward St, Ann Arbor, MI 48109-2121, USA</aff>

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<title>ABSTRACT</title>
<p>We formulate the problem of computing equilibria in multiplayer
games represented by arbitrary undirected graphs
as a constraint satisfaction problem and present two algorithms.
The first is PureProp: an algorithm for computing
approximate Nash equilibria in complete information
one-shot games and approximate Bayes-Nash equilibria in
one-shot games of incomplete information. PureProp unifies
existing message-passing based algorithms for solving these
classes of games. We also address <italic>repeated graphical games</italic>,
and present a second algorithm, PureProp-R, for computing
approximate Nash equilibria in these games.</p>
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