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Demo:
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Gamble v2.0 |
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This demonstration is characterized by a sophisticated combination of multimodal input and output devices that allow for an engaging and immersive interaction with other human and virtual characters. Figure 1 gives an overview of the architecture and the spatial setting of the system. In the current version, the players use a cup of dice with a USB-web cam mounted on top of it. Thus, the game server keeping book of the game progress knows the actual result of the cast. The players announcements of their results are captured by a microphone between them and analyzed by the speaker independent Esmeralda speech recognition system. So far, the possible results and some yes/no variants are recognized. The agent’s behavior is controlled by a Bayesian network that is augmented by a two dimensional emotion model, capturing the aspects of valence and arousal. The players are sitting left and right of the Greta agent which is projected to the wall at the end of the table. Thus, the agent can be said to be sitting with the players around the table. On the left side of the agent a GUI with some game relevant information is displayed. In case of the agent's turn, a short movie of casting dices is shown. For more information see: http://mm-werkstatt.informatik.uni-augsburg.de/videos/gamblev2_small.avi |