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 Evolutionary  Individual-Based Models and Their Applications in Problem Solving and Games
 Abstract:Evolutionary computation is a machine  learning approach that seeks inspiration from nature's processes of natural  selection and variation. The field of evolutionary computation is broad, and  encompasses many different inspirations from nature that include modeling at  the species, individual, and genetic levels. Theoretical results for the  learning properties of these algorithms have been offered, although some have  been reanalyzed and corrected within the last decade. Evolutionary  individual-based models are simulations that incorporate individual  purpose-driven agents that are subject to natural selection and variation. It  is possible to employ these models to solve problems in industry and other  disciplines, but also to potentially gain insight in ecologies and animal  behavior. In particular, aspects of evolutionary game theory can be compared to  evolutionary individual-based modeling. The results from these two approaches  are often quite different. Several results will be offered that highlight these  differences. It is of interest to determine which may have greater fidelity in  predicting aspects of the real world.
 Bio:Dr. David Fogel is president of Natural  Selection, Inc., a recognized leading firm in the area of bio-inspired problem  solving. He is also CEO of Natural Selection Financial, Inc., a registered  investment advisor company that uses evolutionary algorithms and computational  intelligence for improving financial market forecasting. Dr. Fogel received the  Ph.D. in engineering sciences (systems science) from UCSD in 1992. He has an  honorary doctorate from the University of Pretoria (2008). Dr. Fogel was  president of the IEEE Computational Intelligence Society (2008-2009), founding  editor-in-chief of the IEEE Transactions on Evolutionary Computation  (1996-2002), editor-in-chief of BioSystems (2000-2008), and has authored over  200 publications and 6 books, including Blondie24: Playing at the Edge of AI.
 Dr. Fogel is an IEEE fellow and has received several  honors and awards, including the 2002 Sigma Xi Southwest Region Young  Investigator Award, the 2003 Sigma Xi San Diego Section Distinguished Scientist  Award, the 2003 SPIE Computational Intelligence Pioneer Award, the 2004 IEEE  Kiyo Tomiyasu Technical Field Award, the 2007 IEEE Computational Intelligence  Society Meritorious Service Award, and most recently the 2008 IEEE  Computational Intelligence Society Evolutionary Computation Pioneer Award.
                          
    Beyond Nash Equilibrium:  Solution Concepts for the 21st Century  Abstract:Nash equilibrium is the most commonly-used  notion of equilibrium in game theory.  However, it suffers from numerous  problems.  Some are well known in the game theory community; for example,  the Nash equilibrium of repeated prisoner's dilemma is neither normatively nor  descriptively reasonable. However, new problems arise when considering Nash  equilibrium from a computer science perspective: for example, Nash equilibrium  is not robust (it does not tolerate "faulty" or  "unexpected" behavior), it does not deal with coalitions, it does not  take computation cost into account, and it does not deal with cases where  players are not aware of all aspects of the game.  In this talk, I discuss  solution concepts that try to address these shortcomings of Nash equilibrium.   This talk represents joint work with various collaborators, including Ittai  Abraham, Danny Dolev, Rica Gonen, Rafael Pass, and Leandro Rego.  No  background in game theory will be presumed.
 Bio:Joseph Halpern received a B.Sc. in  mathematics from the University of Toronto in 1975 and a Ph.D. in mathematics  from Harvard in 1981.  In between, he spent two years as the head of the  Mathematics Department at Bawku Secondary School, in Ghana.  After a year as a visiting scientist at MIT,  he joined the IBM Almaden Research Center in 1982, where he remained until  1996, also serving as a consulting professor at Stanford.  In 1996, he  joined the CS Department at Cornell, where is now department chair.
 Halpern's major research interests are in  reasoning about knowledge and uncertainty, security, distributed computation,  decision theory, and  game  theory.   Together with his former student, Yoram Moses, he pioneered  the approach of applying reasoning about knowledge to analyzing distributed  protocols and multi-agent systems.  He has coauthored 6 patents, two books  ("Reasoning About Knowledge" and “Reasoning about Uncertainty"),  and over 300 technical publications. Halpern is a Fellow of the AAAI, the ACM, and the  AAAS.  Among other awards, he received the Dijkstra Prize in 2009, the  ACM/AAAI Newell Award in 2008, the Godel Prize in 1997, was a Guggenheim Fellow  in 2001-02, and a Fulbright Fellow in 2001-02 and 2009-10. Two of his papers  have won best-paper prizes at IJCAI (1985 and 1991), and another won one at the  Knowledge Representation and Reasoning Conference (2006).   He was  editor-in-chief of the Journal of the ACM (1997-2003) and has been program  chair of a number of conferences, including the Symposium on  Theory in Computing (STOC), Logic in Computer  Science (LICS),  Uncertainty in AI (UAI),  Principles of Distributed  Computing (PODC),  and Theoretical Aspects of Rationality and  Knowledge (TARK).                       
     Continuous Visual Object Category  Learning Abstract: How should an agent learn about visual  objects?  Object recognition techniques typically follow a one-time,  one-pass learning pipeline: given some manually labeled exemplars, they train a  model per category, and then can identify those same objects in novel  images.  While effective on prepared datasets, the strategy is not  scalable and assumes a fixed category domain.  We instead consider visual  learning as a continuous process, in which the algorithm constantly analyzes  unlabeled image data in order to both strengthen and expand its set of category  models.  In this talk, I present an approach that actively seeks human  annotators’ help when it is most needed, and autonomously discovers novel  objects by mining new data.  I show how to address important technical  challenges in large-scale active visual learning, such as accounting for the  information/effort tradeoff inherent to annotation requests, surveying massive  unlabeled data pools, and targeting questions to many annotators working in  parallel.  Finally, I show how the system can more effectively discover  novel objects in the context of those that were previously taught, pacing itself  according to the predicted difficulty of the tasks.  The proposed  techniques yield state-of-the-art object detection results, and offer a new  view of visual object learning as an interactive and ongoing process.
 This talk describes work with Yong Jae Lee  and Sudheendra Vijayanarasimhan. Bio: Kristen Grauman is the Clare Boothe Luce Assistant  Professor in the Department of Computer Science at the University of Texas at  Austin.  Before joining UT-Austin in 2007, she received a PhD in computer  science from MIT, and a BA in computer science from Boston College.  Her  research in computer vision and machine learning focuses on visual search and  object recognition.  Work with her co-authors on large-scale visual search  for learned metrics received the Best Student Paper Award at the IEEE  Conference on Computer Vision and Pattern Recognition (CVPR) in 2008.   Grauman serves regularly on the program committees for computer vision  conferences and is a member of the editorial board for the International  Journal of Computer Vision.  She is a Microsoft Research New Faculty  Fellow, and a recipient of an NSF CAREER award and the Howes Scholar Award in  Computational Science.
 
    Developmental constraints for  open-ended robot learning Abstract: Developmental robotics aim at building robots  which, once "out of the factory" and in the "wild" of the  real-world, should be capable of learning cumulatively an open-ended repertoire  of new skills, both through self-experimentation and social interaction with  humans. A major challenge that has to be faced is that the sensorimotor spaces  encountered by such robots, including the interaction of their body with novel  external objects and persons, are high-volume, high-dimensional, unbounded and  partially unlearnable. If one wants robots to be capable of efficient learning  in such spaces, one must take inspiration from infant development which shows  the importance of various families of developmental constraints. In this talk,  I will review several of these constraints, including mechanisms for  curiosity-driven learning, maturation, sensorimotor primitives, joint attention  and joint intention in social guidance, self-organization, and morphological  computation, and show how they can allow to transform apparently daunting  machine learning problems into much more tractable problems.
 Bio:Dr. Pierre-Yves Oudeyer is responsible of the FLOWERS  team at INRIA. Before, he has been a permanent researcher in Sony Computer  Science Laboratory for 8 years (1999-2007). He studied theoretical computer  science at Ecole Normale Superieure in Lyon, and received his Ph.D. degree in  artificial intelligence from the University Paris VI, France. After working on  computational models of language evolution, he is now working on  developmental  and social robotics,  focusing on sensorimotor development, language acquisition and life-long  learning in robots. Strongly inspired by infant development, the mechanisms he  studies include artificial curiosity, intrinsic motivation, the role of  morphology in learning motor control, human-robot interfaces, joint attention  and joint intentional understanding, and imitation learning. He has published a  book, more than 80 papers in international journals and conferences, holds 8  patents, gave several invited keynote lectures in international conferences,  and received several prizes for his work in developmental robotics and on the  origins of language. In particular, he is laureate of the ERC Starting Grant  EXPLORERS. He is editor of the IEEE CIS Newsletter on Autonomous Mental  Development, and associate editor of IEEE Transactions on Autonomous Mental  Development, Frontiers in Neurorobotics, and of the International Journal of  Social Robotics Web:
 http://www.pyoudeyer.com and http://flowers.inria.fr
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